Weaving Stories
Writing about game design, stories and having fun. Thoughts, ideas, odd contraptions, diverse figments, entrancing phantasms, peculiar enigmas...
Latest blog post (17 August 2025)
Rules for fatigue in Old School RPGs

Campfire Making camp after a weary day’s effort. Copyright Dean Spencer Art, used with permission.

I am interested in the theme of fatigue in fantasy adventuring – that there are limits to perserverance, to maintaining constant vigilance. In general I am interested in simple rules that can bring the characters more to life and make them more than perfect automatons. And in particular, given my chronic fatigue syndrome, I am interested in tiredness.

Here are some rules.

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